#include "Common.h"
#include "BattleProcess.h"
#include "Channels.h"
#include "ChannelManager.h"
#include "Resource.h"
#include "String.h"
#include "SharedPtr.h"
#include "ResourceManager.h"
#include "Database/DatabaseEnv.h"
#include "StringConverter.h"
#include "NGLog.h"
#include "Character.h"
#include "CharManager.h"
#include "Items.h"
#include "ItemManager.h"
#include "WorldPacket.h"
#include "ProtocolsManager.h"
#include "MersenneTwister.h"
#include "ScriptMgr.h"
#include "BSSocket.h"
#include "BSSocketManager.h"
#include "Opcodes.h"
#include "Users.h"
#include "UserManager.h"

#include "ChannelDefaultScriptAI.h"
#include "AIScript.h"


namespace AIScript{
	//-----------------------------------------------------------------------
	void ChannelDefaultScriptAI::OnLoad() {
		Log.Debug("Script Test", "ChannelDefaultScriptAI Event: OnLoad()");	
	}

	//-----------------------------------------------------------------------
	void ChannelDefaultScriptAI::OnUnload() {
		Log.Debug("Script Test", "ChannelDefaultScriptAI Event: OnUnload()");
	}

	void ChannelDefaultScriptAI::OnActivate(ResourcePtr & pParter) {
		Log.Debug("Script Test", "ChannelDefaultScriptAI Event: OnActiate()");
	}

}

